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	<title>Comments on: Beyond Point and Click</title>
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	<link>http://www.torgo.com/blog/2008/04/beyond-point-and-click.html</link>
	<description>Musings on technology, the Web, mobility and beyond</description>
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		<title>By: Håkan Jonsson</title>
		<link>http://www.torgo.com/blog/2008/04/beyond-point-and-click.html/comment-page-1#comment-95434</link>
		<dc:creator>Håkan Jonsson</dc:creator>
		<pubDate>Wed, 30 Apr 2008 18:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.torgo.com/blog/?p=243#comment-95434</guid>
		<description>Manufacturers trade patents all the time. Few are kept to create a temporal monopoly except for a short time. Thus Apple&#039;s patents doesn&#039;t mean the gestures won&#039;t be implemented in other devices if the user&#039;s demand it.</description>
		<content:encoded><![CDATA[<p>Manufacturers trade patents all the time. Few are kept to create a temporal monopoly except for a short time. Thus Apple&#8217;s patents doesn&#8217;t mean the gestures won&#8217;t be implemented in other devices if the user&#8217;s demand it.</p>
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		<title>By: Alex Craxton</title>
		<link>http://www.torgo.com/blog/2008/04/beyond-point-and-click.html/comment-page-1#comment-90584</link>
		<dc:creator>Alex Craxton</dc:creator>
		<pubDate>Mon, 14 Apr 2008 10:42:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.torgo.com/blog/?p=243#comment-90584</guid>
		<description>I think you have to test on-device for the sake of user experience, but what do you do when something fails, you rely on the device telling you where the problem is? I guess this comes down to how Apple (et al) integrate a development environment into the device so you can automate things a bit better. I just think not being able to debug and fix an application either on device or in a simulator/emulator is a real barrier. As a tech community we should not allow ourselves to go back to the days before good debug/simulation enviornments, worst UX is when an app is buggy and dies.</description>
		<content:encoded><![CDATA[<p>I think you have to test on-device for the sake of user experience, but what do you do when something fails, you rely on the device telling you where the problem is? I guess this comes down to how Apple (et al) integrate a development environment into the device so you can automate things a bit better. I just think not being able to debug and fix an application either on device or in a simulator/emulator is a real barrier. As a tech community we should not allow ourselves to go back to the days before good debug/simulation enviornments, worst UX is when an app is buggy and dies.</p>
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		<title>By: Daniel Appelquist</title>
		<link>http://www.torgo.com/blog/2008/04/beyond-point-and-click.html/comment-page-1#comment-90578</link>
		<dc:creator>Daniel Appelquist</dc:creator>
		<pubDate>Mon, 14 Apr 2008 10:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.torgo.com/blog/?p=243#comment-90578</guid>
		<description>Testing is always a key issue with mobile development, and the iPhone is no different. It&#039;s just funny that iPhone developers (read: &quot;used to developing on Macs for Macs&quot;) are now learning the lesson that mobile developers have known for years: you need to test on real devices. It adds a cumbersome step to the development process, but I don&#039;t think it&#039;s avoidable.</description>
		<content:encoded><![CDATA[<p>Testing is always a key issue with mobile development, and the iPhone is no different. It&#8217;s just funny that iPhone developers (read: &#8220;used to developing on Macs for Macs&#8221;) are now learning the lesson that mobile developers have known for years: you need to test on real devices. It adds a cumbersome step to the development process, but I don&#8217;t think it&#8217;s avoidable.</p>
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		<title>By: Alex Craxton</title>
		<link>http://www.torgo.com/blog/2008/04/beyond-point-and-click.html/comment-page-1#comment-90575</link>
		<dc:creator>Alex Craxton</dc:creator>
		<pubDate>Mon, 14 Apr 2008 09:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.torgo.com/blog/?p=243#comment-90575</guid>
		<description>Hi Dan, one thing I hear from the iPhone developers is that it is very difficult to really test the UI other than loading the app onto the phone for the very reason of multitouch. I am not aware of any Mac/PC (including Tablet PCs) that have multitouch interfaces ... so I am not sure how Apple test it themselves? Thoughts?

Cheers, Alex</description>
		<content:encoded><![CDATA[<p>Hi Dan, one thing I hear from the iPhone developers is that it is very difficult to really test the UI other than loading the app onto the phone for the very reason of multitouch. I am not aware of any Mac/PC (including Tablet PCs) that have multitouch interfaces &#8230; so I am not sure how Apple test it themselves? Thoughts?</p>
<p>Cheers, Alex</p>
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		<title>By: Daniel Appelquist</title>
		<link>http://www.torgo.com/blog/2008/04/beyond-point-and-click.html/comment-page-1#comment-90169</link>
		<dc:creator>Daniel Appelquist</dc:creator>
		<pubDate>Sat, 12 Apr 2008 22:59:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.torgo.com/blog/?p=243#comment-90169</guid>
		<description>I did not know that. Thanks, John!</description>
		<content:encoded><![CDATA[<p>I did not know that. Thanks, John!</p>
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		<title>By: John West</title>
		<link>http://www.torgo.com/blog/2008/04/beyond-point-and-click.html/comment-page-1#comment-90143</link>
		<dc:creator>John West</dc:creator>
		<pubDate>Sat, 12 Apr 2008 21:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.torgo.com/blog/?p=243#comment-90143</guid>
		<description>Small nit: Apple licensed the tech from Xerox, they didn&#039;t steal it. In return, Xerox got some amount of Apple stock that they later sold for quite a lot of money. Xerox sued Apple during the Apple v. Microsoft days, but that is widely viewed as having been a defensive act that would have allowed them to collect monies from Microsoft if Apple had prevailed.</description>
		<content:encoded><![CDATA[<p>Small nit: Apple licensed the tech from Xerox, they didn&#8217;t steal it. In return, Xerox got some amount of Apple stock that they later sold for quite a lot of money. Xerox sued Apple during the Apple v. Microsoft days, but that is widely viewed as having been a defensive act that would have allowed them to collect monies from Microsoft if Apple had prevailed.</p>
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		<title>By: James Whatley</title>
		<link>http://www.torgo.com/blog/2008/04/beyond-point-and-click.html/comment-page-1#comment-90098</link>
		<dc:creator>James Whatley</dc:creator>
		<pubDate>Sat, 12 Apr 2008 16:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.torgo.com/blog/?p=243#comment-90098</guid>
		<description>Nice piece. I&#039;m a touch younger than your good self (if only slightly) so thanks for putting it into great context...</description>
		<content:encoded><![CDATA[<p>Nice piece. I&#8217;m a touch younger than your good self (if only slightly) so thanks for putting it into great context&#8230;</p>
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