One take-away from last week’s Mobilism conference that I did not get to ruminate on during +Jeremy Keith’s…

One take-away from last week's Mobilism conference that I did not get to ruminate on during +Jeremy Keith's fine panel was just the bare fact that responsive design has arrived. Last year's Mobilism was full of pitches for responsive design and explanations of why responsive design was a good idea. This year's conference speakers mostly started from a base assumption: we are designing responsively. Now what? How do we do it? What best practices should we use? What anti-paterns exist? How does it apply to images, to animation, to touch, etc…? For those in the Web design community this may be old news, but I think it's notable that we've had that shift, from justification to implementation of responsive, in the last year.

I think this is more evidence for what I've been saying for the past few months: the "Mobile Web" is no longer a thing. That might sound strange coming from someone who helped to develop the W3C Mobile Web Best Practices, but where we once said "mobile Web" we now need to be saying "responsive design" and we need to be thinking about a much wider range of devices and input / output modalities than simply mobile phones. (For example, gaming consoles, as +Anna Debenham pointed out in her Mobilism presentation.) Simultaneously we need to realize that the Web is a mobile medium – by some counts, a majority if Web usage is now happening from devices we are counting as "mobile."

#blogthis   #mobilism  

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